For such a simple game, Combo Quest is pretty addictive and entertaining. It has taken me a while to continue to ferret out new strategies as the levels and difficulty increase, but thats part of the continued appeal. The only mark I give against the game is that, particularly as you get into higher levels, the boss levels are inordinately difficult relative to the levels leading up to them. This alone wouldnt be an issue—boss levels should be harder, generally speaking—except for the fact that when you lose on a boss level, you get dropped back to repeat the previous nine enemies before it, which gets tedious. It would be nice if you got a couple of retries on the boss levels, or some other means of backing off of the extreme fallback thats currently implemented. Otherwise, for a game with such a simple premise, its pretty fun. Update: Im knocking another point off of my review, because at the harder levels, the sheer amount of randomness in determining success or failure basically makes the game unenjoyable. Because the algorithm for determining distribution of on-screen items is too simplistic, this game basically has an upper bound on how well you can do, which gives it a limited shelf life.