The concept and execution of the game is good, but gameplay ends up being ridiculously hard after beating the first boss(Im alright with difficulty, trying to 100% meatboy) with the fast attacks being too fast and the shields taking too much time to break, with the addition of the enemies dealing 70 ish while you only have around 500 health during that point(bless your heart if you did not upgrade health). Also you need a full heal often each boss, lets put it this way I kill the boss but I only have 20 hp left but since I beat the boss Im stuck at 20 hp unless I delete the game and start over(or perfectly flawless somehow). Some nice additions would be like having and upgrade that makes attacks move slower(0.2 slowdown or 0.5 if you are feeling generous), and/or an upgrade which makes random health appear( do something like 25 increases dont be cheap and do 10) Speaking about being cheap the revive is not worth it if you die just restart because respawning with less than 50% hp you have no chance unless you are already fighting the boss. By the way having to buy upgrade is a cash grab that does not work well either, a 10% health increase means nothing, so I also recommend making these unlock able without having to pay money. Good game but you cant help but notice theres some greed going on. P.S the game might benefit from having equipable weapons and armor with advantages and a upgrade able skill makes it so good loot is more common and have a chance to do critical strikes(5%of dmg increase)
Awesominer about Combo Quest, v1.3.1